local tArgs = { ... }
if #tArgs ~= 1 then
print( "Usage: nxn <length> <width/height> | nxn <length> <width> <height> " )
return
end
local length = tonumber( tArgs[1] )
local width = tonumber( tArgs[2] )
local height = tonumber( tArgs[3] )
if length < 1 or width < 1 or height < 1 then
print( "All args must be positive" )
return
end
local depth = 0
local unloaded = 0
local collected = 0
local open_slots = 0
local xPos,zPos = 0,0
local xDir,zDir = 0,1
local goTo -- Filled in further down
local refuel -- Filled in further down
local function unload( _bKeepOneFuelStack )
print( "Unloading items..." )
-- Set to 2 so that the first block can contain fuel permanently
for n=2,16 do
local nCount = turtle.getItemCount(n)
if nCount > 0 then
turtle.select(n)
local bDrop = true
if _bKeepOneFuelStack and turtle.refuel(0) then
bDrop = false
_bKeepOneFuelStack = false
end
if bDrop then
turtle.drop()
unloaded = unloaded + nCount
end
end
end
collected = 0
turtle.select(1)
end
local function returnSupplies()
local x,y,z,xd,zd = xPos,depth,zPos,xDir,zDir
print( "Returning to surface..." )
goTo( 0,0,0,0,-1 )
local fuelNeeded = 2*(x+y+z) + 1
if not refuel( fuelNeeded ) then
unload( true )
print( "Waiting for fuel" )
while not refuel( fuelNeeded ) do
os.pullEvent( "turtle_inventory" )
end
else
unload( true )
end
print( "Resuming mining..." )
goTo( x,y,z,xd,zd )
end
local function collect()
local bFull = true
local nTotalItems = 0
for n=1,16 do
local nCount = turtle.getItemCount(n)
if nCount == 0 then
bFull = false
end
nTotalItems = nTotalItems + nCount
end
if nTotalItems > collected then
collected = nTotalItems
if math.fmod(collected + unloaded, 50) == 0 then
print( "Mined "..(collected + unloaded).." items." )
end
end
if bFull then
print( "No empty slots left." )
return false
end
return true
end
function refuel( ammount )
local fuelLevel = turtle.getFuelLevel()
if fuelLevel == "unlimited" then
return true
end
local needed = ammount or (xPos + zPos + depth + 2)
if turtle.getFuelLevel() < needed then
local fueled = false
for n=1,16 do
if turtle.getItemCount(n) > 0 then
turtle.select(n)
if turtle.refuel(1) then
while turtle.getItemCount(n) > 0 and turtle.getFuelLevel() < needed do
turtle.refuel(1)
end
if turtle.getFuelLevel() >= needed then
turtle.select(1)
return true
end
end
end
end
turtle.select(1)
return false
end
return true
end
local function tryForwards()
if not refuel() then
print( "Not enough Fuel" )
returnSupplies()
end
while not turtle.forward() do
if turtle.detect() then
if turtle.dig() then
if not collect() then
returnSupplies()
end
else
return false
end
elseif turtle.attack() then
if not collect() then
returnSupplies()
end
else
sleep( 0.5 )
end
end
xPos = xPos + xDir
zPos = zPos + zDir
return true
end
local function tryDown()
if not refuel() then
print( "Not enough Fuel" )
returnSupplies()
end
while not turtle.down() do
if turtle.detectDown() then
if turtle.digDown() then
if not collect() then
returnSupplies()
end
else
return false
end
elseif turtle.attackDown() then
if not collect() then
returnSupplies()
end
else
sleep( 0.5 )
end
end
depth = depth + 1
return true
end
local function tryUp()
if not refuel() then
print( "Not enough Fuel" )
returnSupplies()
end
while not turtle.up() do
if turtle.detectUp() then
if turtle.digUp() then
if not collect() then
returnSupplies()
end
else
return false
end
elseif turtle.attackUp() then
if not collect() then
returnSupplies()
end
else
sleep( 0.5 )
end
end
depth = depth - 1
return true
end
local function turnLeft()
turtle.turnLeft()
xDir, zDir = -zDir, xDir
end
local function turnRight()
turtle.turnRight()
xDir, zDir = zDir, -xDir
end
function goTo( x, y, z, xd, zd )
while depth > y do
if turtle.up() then
depth = depth - 1
elseif turtle.digUp() or turtle.attackUp() then
collect()
else
sleep( 0.5 )
end
end
if xPos > x then
while xDir ~= -1 do
turnLeft()
end
while xPos > x do
if turtle.forward() then
xPos = xPos - 1
elseif turtle.dig() or turtle.attack() then
collect()
else
sleep( 0.5 )
end
end
elseif xPos < x then
while xDir ~= 1 do
turnLeft()
end
while xPos < x do
if turtle.forward() then
xPos = xPos + 1
elseif turtle.dig() or turtle.attack() then
collect()
else
sleep( 0.5 )
end
end
end
if zPos > z then
while zDir ~= -1 do
turnLeft()
end
while zPos > z do
if turtle.forward() then
zPos = zPos - 1
elseif turtle.dig() or turtle.attack() then
collect()
else
sleep( 0.5 )
end
end
elseif zPos < z then
while zDir ~= 1 do
turnLeft()
end
while zPos < z do
if turtle.forward() then
zPos = zPos + 1
elseif turtle.dig() or turtle.attack() then
collect()
else
sleep( 0.5 )
end
end
end
while depth < y do
if turtle.down() then
depth = depth + 1
elseif turtle.digDown() or turtle.attackDown() then
collect()
else
sleep( 0.5 )
end
end
while zDir ~= zd or xDir ~= xd do
turnLeft()
end
end
function full()
for i=0, 16 do
if turtle.getItemCount(i) < 64 then
open_slots = open_slots + 1
end
if open_slots > 1 then
return false
end
end
if not refuel() then
print( "Out of Fuel" )
return
end
print( "Excavating..." )
local reseal = false
turtle.select(1)
if turtle.digDown() then
reseal = true
end
local down = 1
local alternate = 0
local done = false
while not done do
for l=1, length do
if full() then
returnSupplies()
end
if l % 2 == 1 then
for w=1, width do
if height then
for h=1, height do
if down == 1 then
if not tryUp() then
done = true
break
else
if not tryDown() then
done = true
break
end
if down == 0 then
down = 1
elseif down == 1 then
down == 0
end
end
else
for h=1, width do
if down == 1 then
if not tryUp() then
done = true
break
else
if not tryDown() then
done = true
break
end
if down == 0 then
down = 1
elseif down == 1 then
down == 0
end
end
end
turnRight()
end
if not tryForward() then
done = true
break
else
for w=1, width do
if height then
for h=1, height do
if down == 1 then
if not tryUp() then
done = true
break
else
if not tryDown() then
done = true
break
end
if down == 0 then
down = 1
elseif down == 1 then
down == 0
end
end
else
for h=1, width do
if down == 1 then
if not tryUp() then
done = true
break
else
if not tryDown() then
done = true
break
end
if down == 0 then
down = 1
elseif down == 1 then
down == 0
end
end
end
turnLeft()
end
if not tryForward() then
done = true
break
end
end
end